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Video
games
Video games, like films have a rich history of
Lovecraftian elements and adaptations.[16] In 1987, The
Lurking Horror was the first to bring the Lovecraftian
horror sub-genre to the multiple computer platforms.
This was a text based adventure game, released by Infocom, who are best known for the Zork series.

As 3-D computer graphics games developed, so too did
the Lovecraftian influences. In 1992, Alone in the Dark
was published by Infogrames for the PC, claiming to be
inspired by the works of Lovecraft on its retail box.
In the seminal 3D first person shooter, Quake in 1996
environments, creatures (including names such as
Shub-Niggurath), and the atmosphere of the game
emphasized many traditionally Lovecraftian features,
with the architecture of the otherworldly dimension
resembling many of Lovecraft's descriptions of ancient
ruins and alien worlds. The three sequels, as of 2005,
contain no Lovecraftian elements, however, and have
opted for a more typical science fiction and mainstream
horror approach, whose monsters now include only
differing types of androids (mechanised alien species).
Overall, the reception of Lovecraftian horror in
video games, as with print fiction, has never achieved
the same level of recognition as the high fantasy,
swords-and-sorcery model games.
Lovecraftian horror - Index |